How EA can fix repetitive playcalling online in NCAA Football 10
By NCAA Football Freak on Feb 28, 2009 in ea, featured, ncaa football 10, ncaa football 2010 |

Ever play a guy online that marches 80 yards down the field using hurry up offense with the same exact play? If you haven’t, then you’re in denial. It’s happened to the best of us and there’s a simple way for EA to fix it: Increase defensive awareness and decrease offensive awareness.
In a realistic game, you would never see a college team run the same exact play over and over. Why do you think that is? It’s probably because the defense is more AWARE of what is going on and can make the adjustments to make a play. In the video game world, you can’t “penalize” a player for running the same play over and over. Rather, you can adjust the ratings of the players on both the defensive and offensive side of the ball. For example, let’s say that I’m using Florida State and I’m running the same exact PA pass 3 or 4 times in a row via hurry up. The more you run the play on offense, the more your awareness ratings should drop. On the other side of the ball, all of the players’ defensive awareness rating should increase by 10 points each time the same exact play is run. However, you would have to dynamically adjust the rating depending on if the offensive team audibles out of the play.
Now, it’s your turn to give me your thoughts on this theory? Do you think it would work? Vote in the poll below:
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[poll id="9"]
karman | Mar 6, 2009 | Reply
karman | Mar 6, 2009 | Reply
Corey | Mar 10, 2009 | Reply