The most wanted feature by the community is custom playbooks?

According to the NCAA Football Community Wish List Tournament over at ncaastrategies.com, custom playbooks has defeated correct option blocking as the most wanted feature in NCAA Football ‘11.  Unfortunately, the feature is not nearly as complex as what you would expect from a custom playbooks feature.  In fact, when I think of custom playbooks, I think of the ability to create plays and add them to your playbook.  However, the description over at the tournament is far less appealing:

Many NCAA Football gamers spend days (if not weeks) trying to find the perfect playbook – one with the right mix of plays and formations they feel comfortable with. However, many end up disappointed – only finding a playbook that contains a portion of what they want. With Custom Playbooks (a feature in last-gen NCAA Football), users could pick a set number of formations and plays to use in a custom playbook linked to their profile.

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Final Four of the NCAA Football Wishlist Tournament

As many of you know, the guys over at ncaastrategies.com are having a great tournament to decide the most user-wanted feature for NCAA Football ‘11.  If you haven’t already voted, here’s your chance to vote for the Final Four!  Here’s the matchups:

Formation Subs vs Custom Playbooks

Correct Option Blocking vs Better Offensive Playbooks

Vote now & help make a difference in NCAA Football ‘11!

Patch #2 for NCAA Football 10 - Available for both 360 and PS3

The long awaited second patch is now available for NCAA Football ‘10 on Xbox 360 and PS3.  Here’s the release notes for the patch:

  • Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
  • Greatly increased the quality of uploaded videos
  • Fixed an issue with penalties on a change of possession in Overtime
  • Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
  • Tuned holding chances on Field Goals and Extra Points
  • Fixed a couple pass coverage issues with Wild Cat plays
  • Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
  • AI Tackle slider is now more effective
  • Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
  • Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
  • Tuned the CPU ball carrier to make some smarter choices
  • Fixed a bug where the CPU would high step at inappropriate times
  • Tuned player switching logic to give a more appropriate player
  • Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
  • Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
  • If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
  • Fixed a bug where sometimes the clock would continue to run after hold on an extra point
  • Forward pitches are now correctly tracked as passing and receiving yards for the players involved
  • Receivers will now try and release to the appropriate side of the defender based on their route
  • Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
  • Reduced the effect of the Run Block Slider on special teams plays
  • Tuned how effective the slant route for running backs out of the backfield was
  • Tuned how far away diving sacks will start from
  • Fixed an online grieve with pausing the game
  • Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
  • Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
  • Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
  • Fixed an issue where Punt was not the default selection on 4th down and punting distance
  • Off-centered single digit jersey numbers are now centered correctly
  • Fixed a crash in Custom Stadium Sounds when the list of files was too long
  • TeamBuilder teams with & in the name can now be searched properly
  • Fixed an issue where the “Online Dynasty Servers are Down” pop-up was showing up incorrectly

As a side note, this patch does not address any dynasty progression issues.  Based upon past releases of the NCAA Football series, it’s safe to say that this will be the last patch until NCAA Football ‘11 comes along.

Patch #2 is on the horizon

According to Adam Thompson, the second patch for NCAA Football 10 has been submitted for certification to Microsoft and Sony.  While there are many people that have hopes that Dynasty Progression will be fixed, we can only wait and see what will happen.  If EA posts release notes for the patch, I’ll update this post as soon as possible.